I am currently a junior programmer at Critical Force Oy, developing gameplay and netcode for the game Critical Ops.
This is my portfolio. Here are some of the projects I have worked on. I have always been passionate about video games, one of the first projects I ever made once I learned the basics of coding was a text based adventure game. I have come a long way since then!
I am a fast learner and a team player. Curiosity toward interesting mechanics and design choices drive my passion for video games. If I am not playing video games, I often play D&D or other board games with my friends. I also like to go camping and thaiboxing when i'm not doing anything gaming related.
Critical Ops is an action-filled 3D FPS game explicitly built for mobile multiplayer.
Junior Programmer. Focus on netcode.
Updated existing codebase on a live mobile game
Improved character movement and other netcode improvements.
Implemented network packet encryption
Synchronized clock using Network Time Protocol.
Trackable metrics for netcode performance.
Prototyping.
Tools:
Unity, C#, Gitlab, Datadog.
Manor Mutiny is a First person arena shooter inspired by retro shooters.
Project lead.
Player movement and abilities to make responsive fast paced movement with many traversal options.
Enemy AI.
Different enemy types with unique abilities.
Featured in IGDA Finland January DEMODAY. Link to the video
Tools:
Unity, C#, Github, Fmod.
Porkyfly is an endless arcade tossing game for Android.
Developed several different starting launch options.
Player abilities and environmental effects.
Animal obstacles with unique effects.
HUD elements to show nearby offscreen obstacles.
Tools:
Unity, C#, Trello.
This is a recreation of lemmings with a few stages in Unity.
Solo project.
Pixel collisions.
Destructible environment.
Stages easy to develop with an image editor.
Tools:
Unity, C#.